Ten Open World Games of 2019 - gamegame

2019 is going to be an open year for the world get it hi folks its Falcon and today on game ranks the top 10 open world games of 2019 number 10 is atomic heart a wildly inventive looking game that looks equal parts Bio shock Fallout and hey let's exist in the Soviet Union in fact the story takes place specifically in an alternate history Soviet Union in which technological revolutions have already taken place the open world this exists and appears to look nothing like anything else on the market and that alone should be enough I think to get anybody interested in this game but the idea of an exaggerated weirdness based on the real-life secrecy of the actual scientific juggernaut that was inside the Soviet Union I think makes for a historical fiction that is possibly more interesting than anything else we've looked at that could somehow be placed in a similar category it's a world that could not only say something about the past but perhaps our own future very rarely has material made about the Soviet Union not also said something about the world as it is outside the Soviet Union but one that is critical of the internal even in a nexaggerated way I think can and will probably lead to a very interesting narrative that makes for a very engrossing and different world that I cannot wait to wander around in atomic heart is coming to Windows Xbox one and PlayStation 4 sometime this year number nine is the division 2 which Ubisoft has said quote we've made the open-world in division 2 so alive now I'm going to go ahead and say that's definitely marketing but it's also a claim that when the game comes out we can say is either true or false and that's important Ubisoft went on to say both enemy factions and the civilians will be out targeting different tactic allocations resources acting on needs and goals they really want to focus on making the open-world feel kind of like a war zone rather than a place where you do objectives of course that means amore unpredictable aspect to the way things work and they said running around the city is really interesting because you don't know what's going to happen around the next and your actions helping the civilians in the world 

you'll see translate into them becoming more capable but also their homes will become little fortresses and I think that stuff sounds pretty cool honestly if your actions actually have an effect on the world in this way and the world just constantly seems to be happening around you like you know the world is I think the division to could really build on the original into something that we all actually care about a lot more and that would be very good number eight is far cry new dawn the first actual narrative sequel in the FarCry universe and a very interesting piece of work because among other things it is using a modified map of hope county of course it will be severely modified as it is post nuclear apocalypse which to me is quite an interesting prospect we haven't really experienced the difference between pre and post nuclear apocalypse in the same location in any game fallout kind a gave us add a little with fallout 4 is intro but I think this is along the lines of the Far Cry tradition using the same map for Far Cry primal the way that they did I think kind of translates to this except for obviously this is going into the future there's another thing they're doing in this game which is expedition missions which take place in different places in the country meaning you're not gonna be in Hope County the entire game but it seems like these will probably play out as mini open worlds that you can go to and do other things which I think sounds incredibly good I am really enjoying that idea number seven is rage 2 which is very interesting on account the developers have said it's going to be a lot more open world than the original rage which is an open-world game it is however developed not like an open-world game it's a very linear game that doesn't really take advantage of the open world in the way that it could I mean in a lot of ways it is a quality game but just never went far enough in any direction I think which is funny because the open-world in the game is primarily about traveling around avalanches developing this sequel.

 so I think we all know exactly how that turns out they're a very good developer when it comes to open-world they are phenomenal at building sand boxes and setting you free in them with lots of tools to cause havoc and it looks very much like Rage 2 is going to be a lot like that number sixes days gone which actually looks to separate itself pretty significantly it doesn't want to dizzy you with an absolute ton of side quests and activities instead giving you gameplay loops and things that you can just engage in but keeping the actual narrative basically on a single path they've also given you a motorcycle which they've promised is a big part of the game and by that I mean you're going to have to take care of it you're gonna have to park it hide it save it and you can't like whistle to have the horse just come towards you wherever the bike is that's where it is you run out of fuel you're gonna need to get some fuel and bring it back it's not messing around and neither the hordes the hordes literally just exist on the game map and when you see a horde you will have to deal with them in a lot of different ways they aren't like script eden counters they just are on the open world meaning you'll be dealing with the open world in a lot of variable ways and that sounds really cool cuz these encounters look amazing and obviously there will be scripted ones but to have them just kind of possible at any time is going to give a nice feel to the world also no loading screens so that's good number five is anthem which is boasting a quote unquote completely seamless open world now they're certainly not the first to do it but Bioware is going to be loading and unloading stuff just on a constant basis so you can continually travel in any direction and never see a load screen that's of course a very good thing but what's cool to hear is they're talking about how this open world will gradually expand over time also you'll see things like these storms they've talked about called shaper storms which are supposedly world altering so I have a feeling some of the stuff we've seen in say the fortnight seasons that just autre lis changes the world itself is something we might also be seen in anthem albeit with a completely different style of gameplay I think that's very cool I have pretty high hopes for this actually I acknowledge it may be Electronic Arts but I mean if it's not that would be great number four is crackdown 3 which is actually coming out which is astounding however the thing that we have to talk about is the open world one of the big things this game has been touted for is the cloud destruction elements which exist only in the multiplayer world the single-player world is about saving the city and they thought and it might not be great to have the entire thing fully destructible but keeping that in mind when you're playing in multiplayer it's a big world that you can destroy all of and that's it that's the full reason to buy the game I'm sure the single-player campaign is going to be great I'm going to play it I'll go through the whole thing there's no reason not to it seems like it's going to be a good campaign but I want to level the city too I think both approaches are probably relevant to their specific mode and I'm very interested in both but I'm really interested in destroying a city number three is dying light to which the open world is meant to really be part of the game play in a way that I think a lot of open worlds look at it as a location we talked kind of about what a sort of unfolding world might be like when we were talking about Division two but dying light too has really set out a specific vision for what that might look like the idea is to have an adaptive narrative where all of the things that you do completely change what factions people groups locations how everything is in the game you could blow something up and it would just change how a society works for instance the idea is to make an open-world with consequences which is in my opinion a very interesting idea again if they can deliver on it like I said with the division - if they can deliver on it is a big deal simply saying the world is very interactive doesn't mean it is and this is all obviously a marketing for these games but I mean if you look at what we've seen of dying light - it is very cool-looking the first one's great and what they've said of the second one sounds pretty good number two is the outer worlds which obsidian has been comparing to Knights of the Old Republic- and saying that technically it's not an open-world game because there's two big planets they both kind of exist in their own maps but they technically workout like an open-world and if we're thinking about it's probably going to be a lot bigger both of them than a lot of traditional open-world titles were as they were developing the genre but it's interesting to see the kind of insight they're giving they've also talked about how their intent is to make it very new Vegas a style as far as exploration and interaction with the locals this is honestly kind of my big game that I'm really looking forward to so to see them kind of combine the aesthetics of Bio shock and fallout put it in space and talk about Knights of the Old Republic they're kind of specifically like hey Falcon.

 this is something you want to play isn't it we know and number one is of course cyberpunk 2077 what looks to be the biggest open-world game possibly at all like for like us in terms of attention that will get it may be the one that gets all of the attention forever because they've taken a very condensed vertical approach to the open-world they're giving you as much as they can in the space that they are giving you and that is very encouraging in my opinion really I don't care how big like physically an open-world is I care how good it is and if that's the approach they're taking there's a much better chance of it being good to be frank got a couple of bonus games for you as well generation zero coming to us from Avalanche Studios insuring it will be at least something interesting is again that takes place in 1980 Sweden already ensuring that it is an open world filled with stuff that frankly just seems completely different the 1980s was quite a decade and Sweden is quite a different place to be frank but it's populated by machines and has been abandoned by the population so as you might be able to expect we're talking about a game in which the object is a guerrilla war against machines it sounds great as its open-world and four player co-op and very unique looking secure Oh shadows die twice which is not technically an open-world game but it will feature a massive world that's inter connected according to from software in the same way Dark Souls 1 is so kind of like a Metroidvania so kind of a path world so to speak they're also designing their Maps very vertically oriented so that you can take advantage of that grappling-hook Skull and Bones which is an open sea game I guess it's based on the naval segments in the Assassin's Creed games can you really go wrong with that those segments are wonderful except it takes place in an open world you can go anywhere do anything judgment which is a game that takes place in the world of Yakuza in fact directly in the same open world same area it's a different kind of story though you play as an investigator you're on the other side of the law so to speak and finally bio mutant which is kind of a mascot platformer packing slash action RPG apparently six square miles of area to explore in this game if it is as detailed as we've seen so far that's probably gonna be a pretty dense world and I'm very interested in that and Metro Exodus is not technically a full-blown open-world game it's kind of a semi open-world game but the scale of this game is massive it will take place in a number of areas that are open-world however it will also contain linear areas and in all honesty that mirrors real-life in some ways if done correctly now that's really the key and we shall see but the previous two metro games are phenomenal and we really don't have any reason to believe it won't be executed well Metro exit this is coming February15th to PlayStation 4 Xbox one and Microsoft Windows what open-world games are you interested in this year leave us a comment let us know what you think and if you like this post please click like if you're not follow us now's a great time to do so.

No comments